Projects with this topic
-
Lineage2TS is open-source MMO server platform focused on implementing fully featured Lineage 2 server in Typescript, supporting High Five client.
Updated -
A 2D TileVania platformer demo built in Unity. The player explores levels with smooth movement and climbing mechanics, collects coins, and encounters hazards across multiple scenes. Features include: scene persistence for score, lives, and enemies, a game manager handling UI and level flow, checkpoints with respawn logic, collectibles with sound effects, enemy interactions, Cinemachine camera with state-driven framing, player animations for idle, walking, climbing, and death, and unique background music and sounds.
Updated -
A 2D Skateboarder game demo built in Unity. The player rides using a Surface Effector 2D, performs flips, and navigates through 4 unique levels. Features include: parallax background effect for depth and immersion, game manager handling level transitions, scores, and lives, score system with flip detection, lives system with smooth respawn logic, level progression across four distinct stages, and different background music tracks for each of the 4 levels.
Updated -
retrocomputing 32-bit DOS GNU/Linux free and ope... video games programming howto documentation Windows macosx snow leopard leopard Platform: Linux Platform: DOS Platform: Wi... BBC micro Game Console commodore art music videos game develop... Python Lua Bash JavaScript Java gamemaker lateralgm 8-bit 16-bit productivity emulation FreeDOSUpdated
-
PvZ by deeptry group
memory-game games pygame game develop... game engine videogame video game video games boardgame game-engine card game game-develop... videogames wargame adventure game gameboy snake-game minigame game dev GameEngine game of life mobile game board games video-game roleplaying ... gamepack card-game game maker minigames Guessing Game pc game javascript-game game library Game Design game-tool game-library Web Game game-dev pvz-deeptry plants-vs-zo... greenfoot-th... pvz2-tools greenfoot-game plants-vs-zo...Updated -
Materials on various sections in Computer Science (CS).
🎓 с с++ shell Bash makefile Git GitLab github SQL computer sci... PowerShell Mobile Devel... Android iOS devops game develop... Web Development JavaScript Java Python Docker HTML CSS TypeScript C++ Rust game Go C C# python3 nodejs golang Django Node.js MySQL Kotlin Windows PostgreSQL Flutter machine lear... js Ruby Qt Markdown R Swift cybersecurity Cyber Security bioinformatics deep learning big data NumPy pandas matplotlib scikit-learn scipy development softwareUpdated -
RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. Mirror of https://sourceforge.net/projects/retrogear/
Updated -
Modular RPG game engine
Updated -
Engine-framework for building your engine.
Updated -
Small Source-Inspired engine built in C# using Raylib-cs.
This is held together by hopes and dreams don't use this
Updated -
A simple procedural terrain generator written in C# for Unity.
Updated -
Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine. Mirror from Github: https://github.com/sourceofmana/sourceofmana
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/qR6ursz7xD IRC: #sourceofmana
Updated -
2d platformer where you are controlling dino
Updated -
Space Crew Adventures is a calm, colorful hidden-object game about exploration, care, and curiosity.
Updated -
A Realistic FPS game called "CSA" or other name "ProjectCSA"
Updated -
F2P, and simple 1st person obstacle avoiding hyper-casual indie game for mobile devices with a variety of levels with unique designs and music
https://play.google.com/store/apps/details?id=com.warmAppGames.tunnelRushMania
Updated -
3d chess game online written in java - supposedly ( wrong presumption) working
Updated -
Collection of wisdom to support my improvement of open source games project https://trilarion.blogspot.com/2020/12/how-to-improve-open-source-games.html
Updated -
-
Project Information This project was created as a portfolio piece for an Unreal Engine developer.
The game is a real-time strategy focused on capturing resource points (marked on the map with a coin icon) and destroying the enemy base. The player engages in combat against opponents who both guard the paths to the base and resource points, as well as attack in waves.
Game Mechanics Resource Point Capture: Resource points on the map (marked with a coin icon) can be captured to generate periodic resource income. Control of these points can be lost if the enemy recaptures them.
Unit Production: The player can produce various types of units at their base by spending accumulated resources. Production takes time.
Army Control: The player can select and command multiple units simultaneously, issuing orders to move, attack, or capture points.
RTS AI: Enemy units automatically switch to attack mode upon spotting the player’s units, and revert to passive mode if they lose sight of them.
Minimap: The minimap displays units, resource points, buildings, and the visible area not covered by the Fog of War.
Fog of War (FOG): The game features a Fog of War effect that hides parts of the map outside the vision range of the player’s units and buildings. The player only sees the surrounding area, while the rest of the map is darkened, adding elements of uncertainty and strategic planning. The visible areas update in real-time as units move, and enemies outside visibility remain hidden.
Camera Switching: The player can change the camera position with a key press to adapt the view for different situations and improve visibility.
Game Settings: Graphics, sound, and control settings can be adjusted through the in-game menu for player convenience.
Death Screen: Upon the player’s defeat, a widget appears offering the choice to restart the mission or return to the main menu.
P.S. The main focus was on gameplay mechanics rather than visuals.
Updated