Projects with this topic
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A 2D TileVania platformer demo built in Unity. The player explores levels with smooth movement and climbing mechanics, collects coins, and encounters hazards across multiple scenes. Features include: scene persistence for score, lives, and enemies, a game manager handling UI and level flow, checkpoints with respawn logic, collectibles with sound effects, enemy interactions, Cinemachine camera with state-driven framing, player animations for idle, walking, climbing, and death, and unique background music and sounds.
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This game is a platformer made with python, it was a project that I did during my free time in 2023.
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2d platformer where you are controlling dino
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This project was created for The Godot Wild Jam 72 competition. Although I was unable to complete it before the submission deadline, it remains a work in progress with potential. The theme for this jam was light and dark, and my goal was to create a game that balances a relaxing atmosphere with fun and engaging gameplay as darkness looms closer., In this game, you play as a bird who is unable to fly properly and embark on a quest to find out why.
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Prototype for a "metroidvania" type game coded using the Odin language.
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This is a work-in-progress 2D platformer developed in Unity. The project currently features basic mechanics such as running and jumping. The game will eventually include more complex elements like enemies, obstacles, and level progression. At its current stage, the focus has been on implementing smooth movement mechanics for the player character.
Key Features (Implemented):
Player running and jumping mechanicsTechnologies:
Unity engine C# scriptingPlanned Features:
Additional levels and obstacles Enemy AI and interactions Item collection and score systemUpdated -
Simple platform game. Learning project. Unity 2D, WebGL. Assets from: https://www.gameart2d.com/miscellaneous.html
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