Projects with this topic
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The VGC AI Framework aims to emulate the Esports scenario of human video game championships of Pokémon with AI agents, including the game balance aspect.
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fast paced action platformer roguelite
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Tools for auto-generating class reference documentation in a markup language such as Markdown or reStructuredText for your own GDScript classes.
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A library implementing the InSim API for Live For Speed
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A collection of job components to enable Godot builds through GitLab CI jobs.
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A deliberately incomplete recreation of Mass Effect 2's planet scanning resource collection minigame.
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A modular application for Godot InSim, allowing to create independent InSim modules sharing a single InSim connection.
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Deterministic 2D physics engine for Godot based on fixed-point math.
Useful for online multiplayer games, especially with rollback netcode.
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A simple landing page for my game AKSAHA.
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Godot Audio Synchronizing
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Less of a Game and more of an Experience
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Setup validation for Live For Speed, to help with organizing limited setup events.
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An addon for implementing rollback netcode in the Godot game engine.
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A Godot addon for creating simple finite state machines.
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