Projects with this topic
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A high-performance web-based DWG/DXF viewer without requiring any backend server
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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A versatile framework to visualize geospatial data in the browser - Website - Examples - API documentation
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A minimal web application demonstrating how to use the @mlightcad/cad-simple-viewer package to display DXF and DWG files in a web browser with a clean, modern interface.
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Example application that demonstrates how to use the @mlightcad/cad-viewer component with a full-featured Vue.js interface.
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Official application for Giro3D, available at https://piero.giro3d.org
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A rich text editor for THREE.js and allow users to edit texts used in scene. It renders texts using THREE.js instead of HTML.
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Industry leading Chrome automation framework for bot-detection and network analysis with Custom Chrome extentions.
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Memory Game – CardCaptor Sakura
A cross-platform memory game built with Unity, inspired by the CardCaptor Sakura series. The cards in the game are the nostalgic Clow Cards.
🩷 Main features and technologies:
✦ Addressables: used to load cards in scene and difficulty configuration assets dynamically
✦ Localization Package: multilingual support for wider accessibility
✦ Input System: modern and flexible controls for WebGL and Android
✦ Scriptable Objects: used to store difficulty configurations and manage audio clips for a custom audio system
This project was designed as both a technical study and a fun product, highlighting my experience in gameplay programming, architecture best practices, and cross-platform deployment.
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A 2D TileVania platformer demo built in Unity. The player explores levels with smooth movement and climbing mechanics, collects coins, and encounters hazards across multiple scenes. Features include: scene persistence for score, lives, and enemies, a game manager handling UI and level flow, checkpoints with respawn logic, collectibles with sound effects, enemy interactions, Cinemachine camera with state-driven framing, player animations for idle, walking, climbing, and death, and unique background music and sounds.
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Core library to load and update NeutrinoParticles effects.
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Utility for warping GIS-like triangular meshes to fit a projection; meant for helping WebGL raster reprojection. https://ivan.sanchezortega.es/development/2021/03/08/introducing-arrugator.html
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Smartphone filters for Glitch effects. This Glitch Camara is implemented as a single page website.
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An experiment with double exposure shots. Running in a Browser for use on your smartphone.
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Smartphone effect filters using an internal feedback loop.
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Data Visualization Class Project developed in Fall 2014
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Data Visualization project developed in Fall 2014
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