Projects with this topic
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GitHub fork of cagritaskn/SplitWire-Turkey (MIT). External fork lineage, original authors and contributor profiles: UPSTREAM_ATTRIBUTION.md
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RDP Guard monitors failed RDP sign-in attempts in the Windows Security log and blocks abusive remote IP addresses through Windows Firewall.
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Guided hands-on C# basics course: a numbered sequence of self-contained lessons, each with a README, starter code (before/) and a worked solution (after/). Ideal for beginners. Keywords: csharp, dotnet, programming, oop.
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CRM/back-office system for gyms — member accounts & authentication, trainer scheduling, and membership billing. Modular monolith backend (ASP.NET Core + PostgreSQL) with a React/TypeScript frontend.
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A production-ready ASP.NET Core Web API built with CQRS, MediatR, FluentValidation, EF Core, filtering, and pagination. This project demonstrates clean request handling, validation pipelines, and scalable API design patterns using modern .NET practices.
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Complete guide to implementing save and load systems in Unity using PlayerPrefs, JSON, Binary serialization, Cloud Save, Autosave techniques, encryption, and best practices.
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Personal fun project - aims to become an RTS style civ builder with intelligent breeding logic.
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C# ASP.NET Core - News Portal | Modular Monolith (Articles, Users, Engagement) | TalTech University Project
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C# ASP.NET Core - News Portal | RESTful API Monolith with Full CRUD | TalTech University Project
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C# ASP.NET Core - News Portal | Blazor WebAssembly SPA Client | TalTech University Project
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Multi-timeframe cTrader cBot — six ML bots (M1..H4) merged into one .algo via data-driven whitelist. MIT licensed.
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Group project for Backend Programming @ Gokstad Akamemiet.
🌡️ C# .NET console app for temperature logging in the food industry. Supports refrigerators, freezers, dishwashers and cooling logs with automatic non-conformity handling. Built with OOP, xUnit test suite, and JSON persistence.Updated -
Zombie Killer demo game built in Unity is a fast-paced 2D survival shooter where the player fights endless waves of zombies and earns points for every kill. The game features responsive player movement, shooting mechanics, wave spawning, and realistic camera shake for impact. It includes a health and UI system, particle effects on collisions, and smooth transitions between gameplay, game over, and congratulations scenes. Designed to showcase clean C# architecture and modular Unity systems, this project focuses on creating an engaging, optimized, and visually dynamic gameplay experience
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A 2D TileVania platformer demo built in Unity. The player explores levels with smooth movement and climbing mechanics, collects coins, and encounters hazards across multiple scenes. Features include: scene persistence for score, lives, and enemies, a game manager handling UI and level flow, checkpoints with respawn logic, collectibles with sound effects, enemy interactions, Cinemachine camera with state-driven framing, player animations for idle, walking, climbing, and death, and unique background music and sounds.
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A 2D Skateboarder game demo built in Unity. The player rides using a Surface Effector 2D, performs flips, and navigates through 4 unique levels. Features include: parallax background effect for depth and immersion, game manager handling level transitions, scores, and lives, score system with flip detection, lives system with smooth respawn logic, level progression across four distinct stages, and different background music tracks for each of the 4 levels.
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