Projects with this topic
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A rockband-style karaoke game
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Lineage2TS is open-source MMO server platform focused on implementing fully featured Lineage 2 server in Typescript, supporting High Five client.
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Materials on various sections in Computer Science (CS).
🎓 с с++ shell Bash makefile Git GitLab github SQL computer sci... PowerShell Mobile Devel... Android iOS devops game develop... Web Development JavaScript Java Python Docker HTML CSS TypeScript C++ Rust game Go C C# python3 nodejs golang Django Node.js MySQL Kotlin Windows PostgreSQL Flutter machine lear... js Ruby Qt Markdown R Swift cybersecurity Cyber Security bioinformatics deep learning big data NumPy pandas matplotlib scikit-learn scipy development softwareUpdated -
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Space Crew Adventures is a calm, colorful hidden-object game about exploration, care, and curiosity.
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Trucky the City Cleaner is a small, cozy city-cleaning game about making a messy place a little better.
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RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. Mirror of https://sourceforge.net/projects/retrogear/
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A 2D Skateboarder game demo built in Unity. The player rides using a Surface Effector 2D, performs flips, and navigates through 4 unique levels. Features include: parallax background effect for depth and immersion, game manager handling level transitions, scores, and lives, score system with flip detection, lives system with smooth respawn logic, level progression across four distinct stages, and different background music tracks for each of the 4 levels.
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine. Mirror from Github: https://github.com/sourceofmana/sourceofmana
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/qR6ursz7xD IRC: #sourceofmana
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Game Library created entirely with Typescript
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Battle Network inspired game developed using Godot.
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This is a college project showing a simulation of people escaping a building on fire. This project is made in Unity and with a 2D, top down perspective. It was made with 5 others. I was responsible for the people (pathfinding, damage/dying).
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