Projects with this topic
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Deterministic ECS simulation core for C# games, built for Godot. Same seed and inputs give the same world, bit for bit: fixed-point maths, seeded RNG, fixed ordering, and analyzers that turn non-deterministic code into build errors. Per-tick change sets and state hashing make saves, replays and multiplayer possible. Engine-agnostic core plus a Godot transport layer.
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Replay system for GameMaker
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A Supreme Commander: Forged Alliance replay parser based on https://github.com/FAForever/faf-scfa-replay-parser.
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This project aims to provide a format and an API for recording and replaying data per frame in an application.
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Experiment specific replay, reconstruction, and analysis files.
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