Projects with this topic
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Alkaline Games Base for the Unreal Engine
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An example of using the EvolvingBehavior plugin to evolve game NPC behavior.
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Unreal Engine Loading screen plugin. Allow use UMG Widgets as loading screens (with many limitations, but it's works).
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Modding system in the style of Hello Neighbor, for creating and managing game mods.
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Deimos is a modular Unreal Engine gameplay showcase focused on implementing core mechanics typical for a multiplayer shooter. The goal is not to create a full game, but to demonstrate clean, scalable, and production-ready code design for common gameplay systems.
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A simple implementation of the ArborXR SDK (https://documentation.xrdm.app/docs/devicepublicapi/) for Unreal Engine.
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The repository contains an Unreal Engine project for a strategy role playing videogame. The game's combat complexity is low-medium as of the current implementation. The project is meant to be used to test search based adversarial algorithms.
Implemented: Alpha-beta, Negascout, MTD(f), MonteCarloTreeSearch(UCT), MCTS(Epsilon-greedy) and RAVE. There is an incomplete version of UCT-RAVE.
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AI spot picking system shown by "Ming-Lun Allen Chou" for The last of us part 2. Project is used to show delay-gathering program architecture https://www.youtube.com/watch?v=_y62xGa1pUE
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Upgraded Blank template for Unreal Engine
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A plugin for evolving Behavior Trees for game AI.
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Unreal Engine 3 2004 Build With CMake Build System
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Day & Night System Kit
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Editor tools in Unreal Engine to create pipes in levels as in Mario + Rabbids: Sparks of hope
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Unreal Engine benchmark to test the speed of Blueprints VS C++
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