Projects with this topic
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[Besiege] Makes aerodynamics account for altitude. Fully configurable.
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[Besiege] Shows more informative block tooltips. Test mod for UIFactory 3.
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A reaction-based game that I made within 1 day; I was really board that day.
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Ammo, Please! is a Unity game made for Weekly Game Jam.
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A small game made for a 1-Day game jam, with the theme "Retro" and "Time".
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Coroutine-based tweening for quick animations in Unity.
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[Besiege] Smart and configurable machine autosave.
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[Besiege] Allows loading a machine/level on top of another machine/level, and saving only selections.
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Samples from Azure Kinect for MultiBody Tracking.
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Automatically enables the "hide completed" option for Steam Workshop levels
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Using Unity along with Interception and Policy Injection to achieve Aspect Oriented Programming (AOP).
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AOPFramework AOP Framework based on Microsoft Unity and Interception. Next update to include Microsoft Enterprise Library Policy Injection
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Testing project for researching a plugin "TopDown Engine"
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[Besiege] Adds dynamic collision, action, and destruction sounds, with custom falloff and normalisation.
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[Besiege] Displays block and level entity triggers and colliders, and block connections in simulation.
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