Projects with this topic
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An implementation of Conway's Game of Life simulation written in Golang. At the moment, this simulation is implemented as a simple monolithic program where the state of all the cells is centrally managed by the plane (i.e. the world) on which the simulation lives.
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A simple Game of life implementation in Rust
I wrote simple to be humble (litteraly spend my whole life on it)
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C++17 Version of the Conway's Game
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Conway's Game of Life in the Terminal with Ratatui.
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Conway's Life... and more
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Ce projet est une implémentation du célèbre Jeu de la Vie de John Horton Conway en Rust, utilisant la bibliothèque graphique macroquad. Il permet de simuler une grille infinie de cellules avec des contrôles interactifs pour ajouter ou retirer des cellules, zoomer, se déplacer et lancer ou arrêter la simulation.
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Conway's game of life implementation in C with raylib
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An implementation of Conway's Game of Life in the Godot Engine.
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Simple implementation of Conway's Game of Life done as exercise.
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Conway's Game of Life with libcaca
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Simple unix terminal game of life viewer
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Implementation of Conway's Game of Life
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Game of life in Netlogo
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Implementation of the Conway's Game of Life cellular automaton
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An OpenGL application (written in C++) that provides the user with either a 'Conway's Game of Life' Cellular Automaton, or a custom automaton of square cells. The user can set up an initial state and a delay in milliseconds and watch it evolve.
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