Projects with this topic
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Gambas is a free development environment and a full powerful development platform based on a Basic interpreter with object extensions, as easy as Visual Basic™.
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Java™ Binding for the OpenGL® API http://jogamp.org
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3D survival game for an academic project, visuals are simplistic and we are interested in collisions detection and Basic 3D using vanilla OpenGL.
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This repository contains all my notes and code related to my master's program in Computational Physics at the Physics Department of Aristotle University of Thessaloniki. This repository serves as a comprehensive compilation of my journey through the program, including detailed notes and code for each course. The materials here encompass a wide range of topics covered throughout my master's program, reflecting both the required tasks and my personal explorations beyond the curriculum.
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Rendering of scenes that contain semi-transparent elements is a computationally expansive process. To determine the final color of the pixel accurately, the elements of the scene must be sorted in the order in which they appear relative to the camera. One of the possible algorithms that allow estimation of the color without explicit sorting of objects is the Layered Weighted Blended Order-Independent Transparency method proposed by Friederichs F., Eisemann E., and Eisemann M. This project follows the main ideas of their method.
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Simple application to work with network.
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MaXXvue is MaXX Interactive Modern Framework to build highly scalable, reliable visual applications. Written in C++17, MaXXvue leverages several decades of real world experience in building successful mission critical applications.
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