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A modular, high-performance input abstraction layer for Rust applications. Built to handle physical and virtual devices with precision, simplicity, and flexibility. Created by Belegrade Studio. Features 🔌 Plug-and-play device management (HID + virtual devices)🎮 Axis + button input abstraction via Device trait📋 Snapshot state or stream real-time events🔧 Configurable BindingProfile system to map inputs to actions⚙️ Optional feature flags (hid, virtual) to control backends💡 Clean architecture, built for game engines, overlays, and toolsUpdated
